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dc.contributor.author |
Karakus, A. |
|
dc.contributor.author |
Warburton, T. |
|
dc.contributor.author |
Aksel, M.H. |
|
dc.date.accessioned |
2019-07-07T11:00:43Z |
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dc.date.available |
2019-07-07T11:00:43Z |
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dc.date.issued |
2016-01 |
|
dc.identifier.issn |
10290257 |
|
dc.identifier.uri |
http://hdl.handle.net/123456789/7599 |
|
dc.description |
p.56-68 |
en_US |
dc.language.iso |
en |
en_US |
dc.relation.ispartofseries |
In : International journal of computational fluid dynamics, Vol.30, n°1-5 (Janv. - juil. 2016); |
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dc.subject |
Jeu de niveau |
en_US |
dc.subject |
Processeurs graphiques |
en_US |
dc.subject |
GPU |
en_US |
dc.subject |
Galerkine, Méthodes de |
en_US |
dc.title |
A GPU-accelerated adaptive discontinuous Galerkin method for level set equation |
en_US |
dc.type |
Article |
en_US |
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