A Game-Theoretic Foundation for the Maximum Software Resilience against Dense Errors

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dc.contributor.author Huang, Chung-Hao
dc.contributor.author Peled, Doron A.
dc.contributor.author Schewe, Sven
dc.contributor.author Wang, Farn
dc.date.accessioned 2022-10-24T09:09:56Z
dc.date.available 2022-10-24T09:09:56Z
dc.date.issued 2016
dc.identifier.uri http://repository.usthb.dz//xmlui/handle/123456789/9239
dc.description 605-622 p. ; 507 ko. en_US
dc.language.iso en en_US
dc.publisher Institute of electrical and electronics engineers en_US
dc.relation.ispartofseries Institute of electrical and electronics engineers;vol.42-2016
dc.subject Génie logiciel en_US
dc.subject Product Automata en_US
dc.subject Structure du jeu en_US
dc.subject Résilience logicielle en_US
dc.subject Tolérance aux pannes en_US
dc.subject Vérification formelle en_US
dc.title A Game-Theoretic Foundation for the Maximum Software Resilience against Dense Errors en_US
dc.type Article en_US


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