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dc.contributor.author |
Huang, Chung-Hao |
|
dc.contributor.author |
Peled, Doron A. |
|
dc.contributor.author |
Schewe, Sven |
|
dc.contributor.author |
Wang, Farn |
|
dc.date.accessioned |
2022-10-24T09:09:56Z |
|
dc.date.available |
2022-10-24T09:09:56Z |
|
dc.date.issued |
2016 |
|
dc.identifier.uri |
http://repository.usthb.dz//xmlui/handle/123456789/9239 |
|
dc.description |
605-622 p. ; 507 ko. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
Institute of electrical and electronics engineers |
en_US |
dc.relation.ispartofseries |
Institute of electrical and electronics engineers;vol.42-2016 |
|
dc.subject |
Génie logiciel |
en_US |
dc.subject |
Product Automata |
en_US |
dc.subject |
Structure du jeu |
en_US |
dc.subject |
Résilience logicielle |
en_US |
dc.subject |
Tolérance aux pannes |
en_US |
dc.subject |
Vérification formelle |
en_US |
dc.title |
A Game-Theoretic Foundation for the Maximum Software Resilience against Dense Errors |
en_US |
dc.type |
Article |
en_US |
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