A GPU-accelerated adaptive discontinuous Galerkin method for level set equation
dc.contributor.author | Karakus, A. | |
dc.contributor.author | Warburton, T. | |
dc.contributor.author | Aksel, M.H. | |
dc.date.accessioned | 2019-07-07T11:00:43Z | |
dc.date.available | 2019-07-07T11:00:43Z | |
dc.date.issued | 2016-01 | |
dc.description | p.56-68 | en_US |
dc.identifier.issn | 10290257 | |
dc.identifier.uri | http://hdl.handle.net/123456789/7599 | |
dc.language.iso | en | en_US |
dc.relation.ispartofseries | In : International journal of computational fluid dynamics, Vol.30, n°1-5 (Janv. - juil. 2016); | |
dc.subject | Jeu de niveau | en_US |
dc.subject | Processeurs graphiques | en_US |
dc.subject | GPU | en_US |
dc.subject | Galerkine, Méthodes de | en_US |
dc.title | A GPU-accelerated adaptive discontinuous Galerkin method for level set equation | en_US |
dc.type | Article | en_US |